<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Copper Automaton</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+4</relativelevel>
<points type="number">12</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00001>
<id-00002>
<name type="string">Broadsword</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00002>
<id-00003>
<name type="string">Forced Entry</name>
<type type="string">DX/E</type>
<level type="number">15</level>
<relativelevel type="string">DX+5</relativelevel>
<points type="number">16</points>
<text type="string"></text>
<pageref type="string">B196</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00003>
</skilllist>

</abilities>


<attributes>
<strength type="number">15</strength>
<strength_points type="number">50</strength_points>
<dexterity type="number">10</dexterity>
<dexterity_points type="number">0</dexterity_points>
<intelligence type="number">7</intelligence>
<intelligence_points type="number">-60</intelligence_points>
<health type="number">14</health>
<health_points type="number">40</health_points>
<hitpoints type="number">15</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">15</hps>
<will type="number">10</will>
<will_points type="number">15</will_points>
<perception type="number">10</perception>
<perception_points type="number">15</perception_points>
<fatiguepoints type="number">14</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">14</fps>
<basiclift type="string">45</basiclift>
<onehandedlift type="string">90</onehandedlift>
<twohandedlift type="string">360</twohandedlift>
<shove type="string">540</shove>
<carryonback type="string">675</carryonback>
<shiftslightly type="string">2250</shiftslightly>
<frightcheck type="string">10</frightcheck>
<tastesmell type="string">10</tastesmell>
<touch type="string">10</touch>
<vision type="string">10</vision>
<hearing type="string">10</hearing>
<thrust type="string">1d+1</thrust>
<swing type="string">2d+1</swing>
<basicspeed type="string">6</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">6</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">6</move>
</attributes>


<combat>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
<dodge type="number">9</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">14</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">14</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">12</level>
<damage type="string">1d+2 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Longsword of Zayn al-Asnam</name>
<st type="string">10</st>
<cost type="string">11050</cost>
<weight type="string">4</weight>
<text type="string"></text>
<tl type="string">3</tl>
<meleemodelist>
<id-00001>
<name type="string">1H Swing</name>
<level type="number">12</level>
<damage type="string">2d+4 cut</damage>
<reach type="string">1</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">1H Thrust</name>
<level type="number">12</level>
<damage type="string">1d+5 imp</damage>
<reach type="string">1, 2</reach>
<parry type="string">9</parry>
</id-00002>
<id-00003>
<name type="string">2H Swing</name>
<level type="number">8</level>
<damage type="string">2d+4 cut</damage>
<reach type="string">1</reach>
<parry type="string">7</parry>
</id-00003>
<id-00004>
<name type="string">2H Thrust</name>
<level type="number">8</level>
<damage type="string">1d+6 imp</damage>
<reach type="string">1, 2</reach>
<parry type="string">7</parry>
</id-00004>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Molten Fist (Costs 2 FP)</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Primary</name>
<level type="number">14</level>
<damage type="string">3d bu</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Studded Metal Fist</name>
<st type="string"></st>
<cost type="string">10</cost>
<weight type="string">0.25</weight>
<text type="string"></text>
<tl type="string">1</tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">14</level>
<damage type="string">1d+2 cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
</meleemodelist>
</id-00004>
</meleecombatlist>


<rangedcombatlist>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0 +6</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0 +6</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2 +6</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0 +6</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0 +6</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0 +6</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0 +6</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0 +6</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0 +6</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0 +6</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">45</enc0_weight>
<enc1_weight type="string">90</enc1_weight>
<enc2_weight type="string">135</enc2_weight>
<enc3_weight type="string">270</enc3_weight>
<enc4_weight type="string">450</enc4_weight>
<enc0_move type="string">6</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">6'5"</height>
<weight type="string">600</weight>
<age type="string"></age>
<appearance type="string"></appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Automaton</name>
<points type="number">-85</points>
<text type="string"></text>
</id-00001>
<id-00002>
<name type="string">Ambidexterity</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B39</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00002>
<id-00003>
<name type="string">Damage Resistance (6)</name>
<points type="number">30</points>
<text type="string"></text>
<pageref type="string">B46</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00003>
<id-00004>
<name type="string">Doesn't Breathe</name>
<points type="number">20</points>
<text type="string"></text>
<pageref type="string">B49</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00004>
<id-00005>
<name type="string">Doesn't Eat or Drink</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B50</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00005>
<id-00006>
<name type="string">Doesn't Sleep</name>
<points type="number">20</points>
<text type="string"></text>
<pageref type="string">B50</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00006>
<id-00007>
<name type="string">Extra Attack (1)</name>
<points type="number">25</points>
<text type="string"></text>
<pageref type="string">B54</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00007>
<id-00008>
<name type="string">High Manual Dexterity (1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00008>
<id-00009>
<name type="string">Injury Tolerance (Homogenous; No Blood; Unliving)</name>
<points type="number">65</points>
<text type="string"></text>
<pageref type="string">B60</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00009>
<id-00010>
<name type="string">Molten Fist (Costs 2 FP) (3) (Melee Attack: Reach C)</name>
<points type="number">11</points>
<text type="string"></text>
<pageref type="string">B61</pageref>
<parentuuid></parentuuid>
<uuid>k197</uuid>
</id-00010>
<id-00011>
<name type="string">Pressure Support (3)</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B77</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00011>
<id-00012>
<name type="string">Sealed</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B82</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00012>
<id-00013>
<name type="string">Unfazeable</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B95</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00013>
<id-00014>
<name type="string">Vacuum Support</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B96</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00014>
</adslist>


<disadslist>
<id-00001>
<name type="string">Mute</name>
<points type="number">-25</points>
<text type="string"></text>
<pageref type="string">B125</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00001>
<id-00002>
<name type="string">Unhealing (Total)</name>
<points type="number">-30</points>
<text type="string"></text>
<pageref type="string">B160</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00002>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,,-2 from 'No Sense of Humor'
</reactionmodifiers>

<tl type = "string">3</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Longsword of Zayn al-Asnam</name>
<count type="number">1</count>
<cost type="string">11050</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:3 LC:4 \par [Dam:sw+1 cut Reach:1 Parry:0 ST:10 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4] \par [Dam:thr+2 imp Reach:1, 2 Parry:0 ST:10 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4] \par [Dam:sw+1 cut Reach:1 Parry:0 ST:9 Skill:Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4] \par [Dam:thr+3 imp Reach:1, 2 Parry:0 ST:9 Skill:Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT66</pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Studded Metal Fist</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">0.25</weight>
<weightsum type="number">0.25</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:1 LC:4, Dam:thr cr Reach:C Parry:0 ST: Skill:Boxing, Brawling, Karate, DX Notes: [5] Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it  exactly as if it were an unarmed strike. Claws don't improve damage with such weapon-assisted blows.</notes>
<carried type="number">2</carried>
<pageref type="string">LT65</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00002>
</inventorylist>

<pointtotals>
<attributes type="number">60</attributes>
<ads type="number">241</ads>
<disads type="number">-140</disads>
<quirks type="number">0</quirks>
<skills type="number">36</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">197</totalpoints>
<unspentpoints type="number">-47</unspentpoints>
</pointtotals>

</character>
</root>